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Gameplay Engineer – Future Stories (Creator Tools & Narrative Systems)
Skicka ansökan 176 dagar kvar
Ingenjör Gameplay Engineer Software Developer
176 dagar kvar

Arbetsbeskrivning

As a Gameplay Engineer on Embark's Machine Learning team, you will help shape the future of storytelling tools and systems for video games.

We believe modern AI can unlock entirely new creative workflows for narrative design, quest building, lore creation, and player-facing reactivity. Our goal is to investigate how we can design new tools and systems that enable creators to be more ambitious, collaborate more effectively, and explore ideas with less friction rather than simply automating existing workflows.

In this role, you will build gameplay-facing systems, tools, and integrations that make AI useful in real production environments—practical, controllable, debuggable, and aligned with the creative vision. You'll work closely with writers, researchers, designers, and other engineers to explore different levels of AI agency to intentionally design where AI agency makes sense and where it doesn't.

This is a role for someone who is excited about creative tooling, loves building things that people actually use, and is genuinely enthusiastic about what new AI techniques can enable in games.

Example of responsibilities

  • Build gameplay systems and tools that enable new narrative workflows and faster iteration for creators

  • Collaborate with designers and narrative teams to understand creative needs and turn them into intuitive tooling

  • Develop engine integrations and "hooks" that expose the right information for analysis, validation, and experimentation

  • Create debugging and diagnostics workflows that make complex systems understandable and easy to iterate on

  • Work with writers and designers to explore and prototype AI-native gameplay mechanics that preserve authorial intent while enabling emergence and reactivity

  • Prototype experimental features quickly, then help mature the best ideas into robust production-ready solutions

  • Help design and evaluate different degrees of AI autonomy, balancing creative ambition, reliability, and control

  • Help ensure AI-assisted workflows remain controllable, transparent, and human-driven

  • Work across disciplines to integrate tools into real game development pipelines, not isolated demos

We would love if you have

  • Strong gameplay engineering experience and excellent C++ skills

  • Experience working in Unreal Engine

  • A passion for tooling, iteration speed, and developer experience

  • A creator mindset: you enjoy building systems that make other people more effective

  • Comfort collaborating with designers and translating creative goals into technical solutions

  • Professional English communication skills

Additionally, it's a bonus if you have

  • Experience building editor tools or content workflows in Unreal Engine

  • Familiarity with language models, AI tooling, evaluation, or "human-in-the-loop" creative systems

  • Experience with narrative systems, quest pipelines, or other creator-driven game features

  • Python experience, or interest in working across engine + services/tooling

At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.

We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.

Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.

Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

Mer info

Lön Fast månads- vecko- eller timlön
Uppdragsform Vanlig anställning
Publicerad 2026-01-28
Antal platser 1
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