Role Overview
Thomas will join the World Team as a Junior Systems Designer, contributing directly to the development, iteration, and implementation of World-related gameplay systems. His work will support the creation of engaging, replayable and high-quality player experiences that align with the project’s vision.
In this role, Thomas will work closely with senior designers, programmers, artists, audio designers, and other disciplines to build and refine the gameplay systems that define the feel and flow of the game. The position requires a blend of player-focused design thinking, technical problem-solving, and hands-on implementation through scripting and Unreal Engine workflows.
As a junior member of the team, Thomas will continue developing his skills while making meaningful contributions to gameplay features, tools, and pipelines that support the wider production environment.
Key Responsibilities
Gameplay & Systems Design
Implementation & Technical Collaboration
Iteration, Testing & Feedback