Are you passionate about building and maintaining highly available, scalable infrastructure for games? Do you have deep expertise in cloud environments, automation, and DevOps/SRE principles? Are you ready to take ownership and responsibility for ensuring that our backend services never go down? If so, we have an opportunity for you!
As a DevOps/Site Reliability Engineer, you will join our systems team to design, deploy, and maintain the robust platform and infrastructure that supports our game, Fellowship. We focus on automation and reliability to empower our development teams. While some Go or C++ experience is a plus for understanding the systems, your primary focus will be on the operational stability and scalability of the platform.
The type of features and tasks worked on will be varied, as Fellowship is a wide-featured game, developed by a small team. Examples of tasks in our backlog include infrastructure-as-code implementation, continuous delivery pipeline enhancements, observability system refinement, game server orchestration, and backend infrastructure optimization.
Expertise in Site Reliability Engineering principles and experience with different types of databases will be invaluable in maintaining the reliability and stability of our services.
Our current technology stack is mainly developed using Go, Docker, PostgreSQL, Redis and runs on Kubernetes both in cloud and on-prem. If you're excited about building and operating game infrastructure, taking ownership of its reliability, and want to be part of an innovative project, join us now!
Responsibilities:
What You Will Bring:
About Chief Rebel Chief Rebel is a game development studio located in Stockholm, Sweden. We make stylized games with deeply involving mechanics. www.chiefrebel.com