OBS! Sista ansökningsdag har passerat för denna annons. Du kan fortfarande läsa om den, men det går inte längra att ansöka.
The role
We are looking for an Experienced Technical Artist to join our newest game team. You will work closely with our game designers, artists and programmers to create high quality and performant game environments.
You will be responsible for shader development, building functional environment assets and improving the environment and character art production pipeline.
Our team and work environment is highly agile, collaborative and creative, thus it gives the individual team members a lot of influence along with responsibility. You have a central role in our production and will act as a performance evangelist. You will tie disciplines together and improve the overall workflow in our project. We are at the beginning of something exciting, and we need you to be an excellent problem solver with strong communication skills. We hope that you thrive in working in a highly creative and collaborative work environment!
What we offer
Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:
What you'll do
Required qualifications
Bonus qualifications
Application details
We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The onboarding is being done fully in the office.
We look forward to review applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm
Start: ASAP 2024
Form of Employment: permanent, full-time